/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_RASTER_SHADER_MESH_TRANFORMPROP
#define INCLUDE_RASTER_SHADER_MESH_TRANFORMPROP

#include "shader_line.h"



#ifdef __cplusplus

// GLSL Type
using uint = unsigned int;
using uint64_t = uint64;
#define inout

#else


layout(buffer_reference, scalar) buffer R_GlobalParameter_TranformProp { S_MeshTranformProp  TranformPropPtr[]; };



#endif










#endif //INCLUDE_RASTER_SHADER_MESH_TRANFORMPROP



